Because it would be rude not to, I assembled a Special Operations Group for my CSM chapter, the Arrugginiti.
Here were my initial thoughts.
Special Operations Group I: Rustolf’s Ruggine
Raptor I, II: Meltagun
Aspiring Champion Raptor: PW Team Leader
Chaos Space Marine I, II, III, IV:
That’s all well and good, but (after Wednesday’s post) I immediately realized that this list doesn’t take proper advantage of the full range of wargear and skills that make SO: Killzone such a brilliant game dynamic. My instinct, it seems, was tending to drift toward more standard situations, more bland creations. As a result, I'd assembled reasonably mundane figures on the Team. There was, quite simply, no personality to speak of between all four CSM or the first two Raptors.
And so I revised.
The second time around, I started to consider the individual nature and personality of each model; moreover, I genuinely felt that each individual had a specific and appropriate roll to play in the way this Team might operate on the table. Herein lies the beauty of KZ.
Special Operations Group II: Senza Speranza
Aspiring Champion Raptor: PW, Master Crafted, Team Leader
Raptor: Pistol CCW, Specialist Assault +1A,
Chaos Space Marine I:
Chaos Space Marine II: Meltagun
Havoc: HB, Targeter
Just a few tweaks here and there (master crafted power weapon, assault specialist, and targeter), and the personality really begins to leap out of this assemblage. Now. On another day, I would have described my enthusiasm for Special Operations: Killzone as somewhere between "strong" and "very strong."
At the risk of superbly overblown hyperbole, I love Killzone. l-o-v-e. love. While these action photos are from a purely hypothetical ambush, in which a bumbling squad of the emperor’s minions were crushed in a lightning strike from Team Senza, I can already sense the manner in which these narratives want to build themselves… pure potential. And it's only going to get better.
Away we go.