On Sunday I posted a bit about how I’m slightly re-working my Orks to make them much more immediately and dramatically distinct from my other armies. As I never really intended to use them on the tabletop, I’d painted them with what I considered experimental flair at the time, which is precisely the manner in which they came to act as the “rough draft” for other color schemes in my more complete and useable forces –specifically the Arrugginiti (note to self: there’s a kind of evolutionary trail implicit in my painting that might be interesting to iron out for a future post).
As a short cut, I chose the color yellow as the new accent color, which allowed me to repaint only a limited amount on each model (and in the rare instance not at all) in order to accomplish a reasonably grand visual change. Moreover, I’ve never used yellow… ever. So that alone would make them quite pronounced on my bookshelf. To this day, I think these guys might now be the brightest figures I have ever painted, and I like it.
Well, after that post, I received a groundswell of tremendous advice related to the color yellow. Unfortunately, almost all those recommendations directed me away from the GW range and toward paints that I don’t actually own yet (however, I have a giftcard and an eye for some new paints…).
In the mean time, here’s what I’ve been able to make with the modest GW range and those Orks:
As I was covering a Turquoise highlight, and taking BIG Jim’s advice about working up from a neutral color for yellow, I stretched a thin, thin, thin layer of Macharius Solar Orange over the turquoise. This wasn’t meant to cover perfectly, and wasn’t intended to be a base color, so I never worried too much about smoothness and proper coverage, etc. I just wanted the yellow colors to have something neutral on which to sit.
I then tackled the real base color for my yellow –Tausept Ochre. This is a little more brown/tan in hue and I was hoping that, although not an ideal shade, it would quite ably pick up a subsequent brownish orangish wash later in the process.
Next, Iyanden Darksun. Yes. That’s three foundation paints in a row. I’ve grown fond of the range and use it more often that is likely decent or appropriate in polite society. I thought, however, that I might be a bit clever here, as there is a trace amount of Iyanden in the skin highlight of these Orks (skin also accomplished largely with foundations, obviously), and the repetition (I hoped) would keep the colors working together.
I then attacked the yellow coloring more directly with Sunburst Yellow. This paint is hell to work with and exactly the kind of thing that turned me away from yellow in the first place. It’s strange. Full stop. The texture is goopy/snotty, and the hue spreads in a streaky, haphazard manner. It always seems to want to dry chunky, but it’s also lively and vibrant. Thankfully, I only required a relatively small amount to make the highlights leap.
For a (nearly) final highlight, I blended in a bit of Skull White, which actually helped the consistency of the yellow tremendously. It started to behave more like actual paint and less like snot, but then it also lost its original hue. Such is yellow, I suppose.
To help keep this all from becoming too ghastly, a quick wash of Gryphonne Sepia mixed with a devastatingly thinned bit of Macharius Solar Orange again to push the lowlights back down (I adapted this after a recommendation from Munky... thank you kindly). I might also consider a Devlan Mud wash here but, to be candid, I already have enough DMud spread across model after model after model, and I need to find new solutions to my painting problems, if you will.
I then revisited my Sunburst Yellow and Skull White mixture, but with a bit more white this time, and re-highlighted a couple spots that had been dulled a bit in the wash process to make sure that they remained suitably vibrant.
And there he is. Brand new.
This Big Boss model, by the way, is without doubt one of my absolute favorites models to paint.