I fear that, by the end of this all, you will feel that you have watched these tables come together in an extended and bizarre time-lapse film. Yes. These opening moments have been painstaking, and what limited hobby time I have these days have been almost exclusively consumed by one aspect of this enormous Killzone project or another. She’s a beast, no doubt. But so incredibly worth it.
The prototype has been challenging… mostly, I think, because neither of us has ever attempted anything quite this ambitious or dramatic. We want it to be strong. Certainly. And Dynamic. Absolutely. Well… it’s a process. We’re just about at the stage where we can start to playtest the table properly and this is where we expect to see where it needs to be refined and/or worked over.
With a mere six months left until AdeptiCon, I’m not exactly panicked, but I strongly believe that one must remain completely on top of a project like this. So… “slowly, but slowly.” We’re getting there.
By the by, look out for some unexpectedly strong forces in KZ; I was afforded the entirely too rare opportunity to play a few games last night. Matt’s Necrons, handed my Arrrugginiti their chaotic hats. Twice. And here I was feeling pretty confident about those guys. Thankfully, my Orks made their maiden appearance on the tabletop and inched a game out against some beautifully painted Space Wolves. More on that when time allows.