Life has its boot firmly pressed against my neck these weeks, but I wanted to drop a quick word with regard to a comment I noted recently with regard to Killzone (it's just about all I am able to manage these days) and specifically the pace of the game. In it, the author suggested that the game played entirely too quickly and that his group needed to explore other avenues to make the game stretch out a bit.
First, fair play. I'm tremendously pleased that people are out there in the real world giving all of this a proper go.
The initial point is one of pure aesthetics. I've enjoyed a number of games in the last month or so (as pictured here in this historical re-enactment of Matt's still undefeated Necrons giving me some serious business. Wraiths are brutal in Killzone for reasons discussed two paragraphs below), and one hour seems to be the upper-limit with the average game clocking in more handily at about 45 minutes. Perhaps this is neither here nor there, but I enjoy this pace. Monday night, for example, I was delighted to meet up with some classy folk, and we managed two games in under three hours -including ample time for list-making, chatter, and general congenialities. With the aforementioned life at my gullet, I didn't have a moment more to spare.
But still, the subsequent point got me thinking a bit. I encourage any/all of you to amend these rules as you see fit. They are houserules, first and foremost, and should be treated with the same casual, respectful, and refined disregard for authoritative documents that inspired KZ in the first place. Having said that, I suspect there may have been another factor at play with the commentator's frustration: Terrain.
In my first few encounters with the ruleset, we did not set the table properly for the Killzone dynamic. As such, the first two games revolved around a shooting gallery in the middle of the table -OK Corral style, which was not particularly compelling. The Killzone Missions all suggest a ratio of about 50% terrain. I would offer that one might take this even further. Perhaps just as importantly, I highly recommend that you be sure to obstruct the center of the table in some modest capacity. The picture here is an example of what we came up with in a mere 4x4 space. The center piece helps limit the "high noon" shootouts, while the rest of the terrain lends itself to quite dynamic, chess match, maneuvering in those opening turns before the knives are drawn and the guns begin to bark.
I wish there was time for more, but this will suffice for now. Happy hunting. See you Friday.