Step right up for another slow-motion serving of progress on the formidable and weighty prototype table. All the main structures are in place and we are currently moving toward phases two and three simultaneously: playtesting and detailing.
You may note in this picture the rather oddly placed bottle. That will not be part of the structure or the detailing. Never fear. Rather, it is the by-product of the simple fact that my wife is away for the weekend. Tall Paul and I were happy to have the boy (and dog) on board, but in a strictly advisory capacity. Below, the boy examines a potential bit of detailing for strength, rigor, and chewability (and, honey, if you are reading this, we did all the sawing before we brought him outside. But still, hurry home).
During the playtesting process, I expect to encounter some small hiccups, as one will. Specifically, we'll be looking to find spots that jam up and/or disrupt the natural flow of the game. I hope and trust that, at this stage, any problem will be easy enough to fix because the table is still relatively malleable. Time will tell.
Once playtesting and detailing are completed, it'll be time to prime and paint... I can't wait for those stages.
Still, I would also like to sink some serious test-time into this table in order to let its character develop from those games. The event at AdeptiCon will have a very overarching, compelling narrative element to it, which is really the natural product of Special Operations: Killzone's cinematic disposition. I’ve only managed three games in the current Beta form, and I’ve already decided to disband one Special Operations Group (Arrugginiti), and promoted another SOG (Orks) to a new, much more lush, status. I didn't nix the Arrugginiti because they got hammered (twice) by Necrons, but rather because they haven't offered any narrative of note. They just felt flat and a little bit arbitrary, and that is a notable shortcoming in the SO: Killzone dynamic... according to me.
On the flipside, I found myself purchasing a few new Ork models at the FLGS this weekend, and the Ork Warband Leader has a name now to reflect his one small moment of success: killing the opposition Team Leader (a Space Wolf no less) in mano-e-ork combat. But more on that next week.