As we put the final touches together on the Killzone official update (I'm not sure what to call it other than official update, actually; I know that gamma comes after beta in the alphabet, but does anyone refer to the next installment as the "gamma"?), there are a few strands that require some particular attention.
Killzone Cards (which are an entirely optional bonus) are a fine example of the aforementioned strands. The way we've imagined it, there will be two basic paths: Secondary Objectives Cards and Fate Cards. I can't upload the cards as I've created them just yet, but the images here are a quick peek at the artwork that inspired them.
Fate Cards give you a small boon in the action of a particular turn. This is designed to represent that dramatic hollywood feat of improbability or pure, jammy luck. Here's an example:
FLESH WOUND: The moment you play this card, one model may re-roll all failed armor saves for an entire phase. You may only re-roll any given result once –so this card may not be used to re-re-roll a failed result, and so on.
This card remains active only for the one phase in which it is revealed; however, it may be revealed at any point in the game.
Secondary Objective Cards are designed to be kept secret and revealed only at the end of the game. In this manner, the mimic the clandestine and covert nature of a Special Operations Group. Here's an example:
TRAITOR: There is an important sleeper agent within the enemy team’s ranks. You must still complete your Team’s primary Mission as normal, but you are also interested in keeping the Traitor alive for future activation.
Secretly identify and record one enemy model, other than the Team Leader. This model is the Traitor.
If the Traitor survives the game you gain an extra 10 Mission Points; if this model dies during the game the enemy gains 5 Mission Points for having removed the viper in their ranks. If the Traitor leaves the table, is somehow captured, or is alive when its Team fails a break test to end the game, he counts as a survivor.
Here's where you come in. I'm looking for one (just one) more Secondary Objective idea in the vein of what you see above. Of course, I'll take suggestions on any that fit the bill -Fate or Secondary Objective- but I'm particularly keen on one more good idea for an Objective that can be kept secret until the end of the game...