Thank you to everyone who submitted a mission report or more. Your insight, enthusiasm, and general experimentation have been incredibly valuable to us. Thank you.
As a token of our gratitude to all those who entered, we would like to offer you… well… tokens. Everyone who entered a report will receive a complete set of Special Operations: Killzone tokens, very similar to the ones you see below (though the updated version has yet to arrive on my desk). We hope these will help you keep your powder dry, and all that.
As for the actual drawing…
Congratulations Son of Dorn! The Stormraven is yours (by the way, check out SoD's site Most Perturbatory).
I will be sending an email soon with an address request so that each of you may receive your loot in a timely manner.
If you missed this opportunity, never fear. The next round of this lovely giveaway raffle begins. right. now. All are welcome and the more you play, the more likely you are to win this:
Yes. That is a full-sized 6x4 Zuzzy textured mat. It is yours if you want it. Here’s what you need to do:
Download the v2.3 of Rules andErrata.
It is that simple, and it just got even more so. With the very kind and very helpful abilities of one JustinM, we have a much easier way for you to submit your reports. Simply click here and fill out the form. Or, you can click at the white Killzone logo under “Mission Report Form” link to the right.
Here’s a peek at the improvements and revisions that you will find in the latest version:
-the much maligned Priority roll (and all it’s attendant baggage) has been moved to the “alternatively” section and is no longer a part of the standard game. To put it plainly, this created some serious issues when one player essentially fangled two entire turns with little to no response. We have not abandoned it entirely, however, and you can expect to see this idea return in interesting ways in the reasonably near future. For now, for the official game, it has been sidelined.
-Themes have been reworked slightly. The costing we tried to apply tended only to complicate matters and did not, at the end of the day, “fix” fundamental issues with GW costing (I’m looking at you Chaos Terminators with your twin-linked bolters). We have opted instead for a “In for a penny. In for a pound” approach, so that if you would like to build a themed list, it must be entirely beholden to said theme. Again, this is designed to mitigate list abuses, while still leaving the door open for those who would like to play the fluff-tastic experience.
-NIGHT FIGHT. We have had quite a few questions about why this was not in the game, as such. Surely, Special Operations should happen at least sometimes in the dark. Well, now your mission can and will. You asked. We have answered.
-Reserves now work a bit more reasonably. The limited range to enemy models has been reduced significantly, but a model “blocked” in this capacity simply returns to reserves and will try to entre again the next turn –which seems fair enough to us.
Those are the big four, so to speak, but please be sure to download the whole kit and have a gander for yourself –Errata as well.