That Guy James. He is a quasi-mythical figure in my zodiac.
He recently posted a “clean slate challenge” that has me seriously (re-)considering those embarrassing masses of half-finished, half-started, un-started, untouched, and otherwise neglected figures that I have lingering in the margins of my hobby space.
I like to think that I have, or at least once had, a reasonable rate of output, but one glance under the sofa and...
And then we have these gems. This is an exemplary monstration on how one writes a rant. Or here. Exemplary. I say exemplary because these commentaries are written without the bile, malice, or smug self-righteousness one usually expects in a "rant," but rather these appear from a place of genuine consideration, sense, and even affection for the material at stake. How refreshing.
Once articulated, I can see nothing else, yet before I’d never been able to place my finger on it. Both of these had me in near hysterics.
And then there’s this. James, yes that one, has designed the newest (and one hopes final) iteration of the Killzone cards. There’s more to show than what you get here, but this should communicate the fundamental idea. What’s important here is the wonderful combination of talent, enthusiasm, talent, and a decent measure of OSR congeniality.
The new system involves three different levels of mission, each of which is immediately identifiable in this system, and otherwise designed to pull your modest resources in extraordinarily challenging ways. Good luck, troops.
But this post is about James and his amazing contributions.
I admit it.
I am hopelessly biased here, but I believe that Killzone is quite good. With James, it is bloody amazing. Talent.