As stated previously, this series is designed to offer a peek behind the curtain, and to illuminate our collective thinking about the current state of Special Operations: Killzone as we run up to AdeptiCon.
If the new mission parameters were not enough to wet your proverbial whistle, alongside the aforementioned mission dynamic we have also required that each game involve three objective markers/tokens to be placed deliberately across mission theatre.
(Initially, we experimented with marker tokens scattering at random across the tabletop before the game began, but this was unnecessarily complicated and unhelpful at the end of the day.) Instead, we landed on specific pre-set positions for each token between the deployment zones for each team.
The catch, however, is that each token is numbered covertly, only to be revealed when gameplay circumstances demand. Now, only one of the six Primary Missions and three of the six Secondary Missions interact with the tokens at all, so there is an extraordinarily distinct possibility that these markers will not interact substantially with the game at all. But there is also a possibility that they might. And that is the kicker!
As mentioned, your opponent does not see your Secondary or Tertiary Mission cards until the end of the game. So! His team cannot know for certain if that trooper sliding up the flank is headed for a token (and the quick collection of 3 valuable mission points) or if he has another idea in his grimy, traitorous head. Do you respond, or do you leave him to his malignant business? And why is that maggot lingering within sprinting distance of an objective at the other end of the table?
If the current mission system is designed to stretch your resources, these tokens bring that thought to Special Operations maturity: the bluff, the double-buff, the counter-intelligence second guessing and general hand wringing from forces already stretched paper thin… well. This may seem immodest, but I love it.
The tokens pictured here (as well as the cards from last time) were designed, once more, by That Guy James. LEGEND. And these include more than just your mother's basic objective markers. Naturally, the set also includes the very popular "overwatch" token to mark those models waiting... patiently... for...
Playtesters! Behold! Your sets of these tokens are in the mail and should arrive imminently. For the rest of you, be sure to stop in on Monday to see how you can get your hands on a set or three for your own, personal perusal.