[++RETROACTIVE DISCLAIMER: although I didn’t at the time of this post, I now work with Hyacinth Games –the people that bring you Wreck Age. For the sake of full frontal honesty, I thought it best to announce this retrospectively so that there was no appearance of unseemliness or whatnot. You get the picture. ++]
I am a bit vexed right now because I had typed a longer post that was aggressively devoured by some kind of “problem” and Microsoft was kind enough to report to itself before erasing everything that I spent the last 30 minutes typing.
It is late (for me), so this will be a cheap and cheerful recapitulation of what (I promise) was much more insightful, compelling, and blindingly witty post.
Hyacinth Games: If you have not yet heard of this local upstart, I think it is time that you do. They are for real. The aesthetic is crisp and sophisticated. The art is compelling. The caliber is top shelf. I really admire what they are doing.
Wreck Age: This is the first Hyacinth Games game. It looks very cool. I signed up for the kickstarter a while back based mostly on some very, very promising concept art and a sculpt or two. Well, they have delivered in spades. They were just across the aisle from us at AdeptiCon and it was mayhem -they were swamped the entire weekend, which tells me quite a lot about where they are going. You will be seeing more and more of these models on the site here, as I work my way through the range. This fellow is just the thin end of the wedge. I promise.
In fact, this here Drifter has been a breath of fresh air -tremendous fun to paint thus far, though he is only about 80% finished. The goal with this fellow was to paint for the love. Purely. And indeed, these kinds of “for the love” projects have brought me a long stretch back toward my hobby mojo that (in the post-AdeptiCon, mid-move, summer lull) had been rather tragically depleted of late.
The subtext in this experiment was to play with the tensions that I could find between the new GW blues and oranges.
Here is what I have learned so far:
- it is tremendously liberating to paint a model that looks this cool and that does not come along with proscribed aesthetics. How pleasant to paint a model with only my whim to tell me what color goes where.
- there are four (plus) blues at work here, and I am enjoying the variations in tone that the new range offers. Without realizing it at the time, I have found the old blues tended to bracket my blue thinking in curiously limiting ways. There are a lot of new possibilities in here. And why not.
- Jokaero Orange (or whatever it is called) will play a significant role in some skin formula that I have yet to figure out. As you will have gathered, there is a fair amount of it here on display. I know the name says that it’s orange, but I remain unconvinced. I think it’s some kind of fleshy flesh. More on this when I understand it better myself.
- the new washes are not the old washes are not the old inks. I seem repeatedly find my legs with one product or the other precisely at the moment said product is summarily discontinued. Such a burden. I know. Wipe that tear from your eye. Still, I really felt that I had discovered my place with those washes before the new stuff came along. I will say this: I preferred (prefer really) the old inks for washes on metal and I think these new ones take me a step back that direction.
Wreck Age. Check it out.