Yesterday, I mentioned that Ref Pitmann and I started our summer mini-campaign, and we did so with a House Rules Bonanza / Kill Team Scramble duly befitting any such endeavor. We organized a single, but ambitious, Kill Team game aboard “The Sin of Alacrity” (our derelict, much maligned vessel), in which each player simultaneously controlled three individual Kill Teams. It was glorious.
What follows here is a guide to the narrative of our campaign, and a visual introduction to our tabletop, so that what follows these coming weeks will have some context and clarity (I hope). Tomorrow, I will discuss the rules and mechanics in a bit greater detail, outline deployment, and try my very best to put the "kill" back into Kill Teams as such.
So. Here goes:
Sector: XXX.ABG:VII. Ruotacarro.
Star: White. Beta Class. Stable. 13 planets.
Planet: Tredici XIII (the outermost orbit).
THE SIN OF ALACRITY:
Four standard years ago, the Onorevoli Chapter dispatched the vessel "Sin of Alacrity" on its maiden reconnaissance mission from a deep-space outpost on the planet Tredici XIII.
After some valuable initial returns, the Alacrity’s transmissions went abruptly cold and no further word was heard from the ship’s automated transponders or its living crew. A thorough review off all circumstantial records and correspondence offered no hint as to any explicatory anomaly, and the ship was presumed Mysteriously Lost in Action. It was a tragic and evil omen. To this day, the Onorevoli ward themselves with the sign of the Aquila when they hear mention of its name.
Then, two days ago, the Sin of Alacrity violently burst from the immaterium –hanging listless and tattered, but limping- only a relatively small distance from where it had launched four years earlier. Following closely in the Alacrity’s turbulent wake, yet a considerable distance further out, a Battleship and several Cruisers bearing Iron Warriors insignia translated from the warp in apparent pursuit of the wounded vessel.
The Alacrity was crawling slowly, but on a listing homeward trajectory. At present speeds, the Iron Warriors were likely to reach the Alacrity only mere moments before the Onorevoli defensive batteries would/could find their range. It was going to be a close run thing.
With regard to the Alacrity itself, initial scans were fuzzy and inconclusive, perhaps due to residual interference from the ship’s time in the warp, perhaps from Iron Warriors jamming. While continuing the standard scanning protocols, the Onorevoli outpost immediately sent several reconnaissance teams to the Alacrity for a more decisive probe. There were riddles that needed answers, and those answers were certainly onboard the Alacrity. Still, it was likely a suicide mission, as there was no guarantee that the Alacrity would reach the safety of Onorevoli guns in time.
As if in response, the Iron Warriors launched their own boarding capsules, and assumed an aggressive posture not only toward the Alacrity, but also toward the Onorevoli outpost planetside.
Why had the Sin of Alacrity been so silent for all this time? Where had it been? What secrets might it tell? What was the Iron Warriors’ interest in this ship, and why had they pursued it with such strength and aggression directly under the nose of an Onorevoli outpost? Why had there been no sign of any approach? Was this a precursor to a full invasion?
As boarding capsules neared the Sin of Alacrity, life flickered briefly back into its beaten hull and automated defenses sprung suddenly from slumber. Both friend and foe were battered mercilessly, as the Alacrity offered no sign of recognition nor quarter for any approaching vessel.
THE CENTRAL SPINE:
Only three of the Onorevoli Reconnaissance Teams (Gamma, Delta, and Epsilon) were able to land with any proximity to the Alacrity’s Central Spine, the core of the ship’s nervous system. All the other boarding parties were either forced to redirect toward less vital, less relevant sections of the ship, or destroyed outright. The Iron Warriors faired little better.
The awakened Alacrity, however, had at last begun to shed a few secrets. As the ship shook back to life, Onorevoli scans were able to produce a more detailed picture of what was happening within, and six specific points of interest were quickly identified along the Central Spine. Although the pressures of time and confrontation would not allow for a recovery or collection of all six, any would undoubtedly prove vital to the impending fight both for the Sin of Alacrity and for planet Tredici XIII itself. It was a race against dwindling time and desperate hope.
*Note: I'm painfully aware that on Sunday I promised this week would be about Pitmann's Ogres. It won't. To be frank, this min-campaign in general and batrep in particular have got me running and I'll not be able to rest properly until it's all out there, or here, whichever. So the Ogres must wait for a week or so until this opening salvo runs its course. I hope they're not too hungry by the time I return.
On that theme, I should say, I hope you'll enjoy this Mini Campaign business as you're likely going to see a fair bit of it in the coming weeks. Moreover, I hope the run-up to this battle report doesn't grind down your interest. I've broken all of this information into what teachers call "digestible chunks," which I've conceived as no more than one full page of text on Word, and which is what you generally see on A Gentleman's Ones.
So. You'll not get the whole story at once. It takes time to tell. Sit back. Get comfortable. Enjoy.
p.s. I've been getting a lot of kind feedback about the board, and about the markers. Alas. I can take credit for neither.
The Markers come from Micro Art Studio.
The Board was made by the now seemingly defunct Parasitic Studios (we've not had any contact for years, but several of the minis on his site were painted by yours truly).