Friday, December 9, 2011

Killzone: Giveaway Winner (#1)

Thank you to everyone who submitted a mission report or more. Your insight, enthusiasm, and general experimentation have been incredibly valuable to us. Thank you.

As a token of our gratitude to all those who entered, we would like to offer you… well… tokens. Everyone who entered a report will receive a complete set of Special Operations: Killzone tokens, very similar to the ones you see below (though the updated version has yet to arrive on my desk). We hope these will help you keep your powder dry, and all that.

As for the actual drawing…

Congratulations Son of Dorn! The Stormraven is yours (by the way, check out SoD's site Most Perturbatory).

I will be sending an email soon with an address request so that each of you may receive your loot in a timely manner.

If you missed this opportunity, never fear. The next round of this lovely giveaway raffle begins. right. now. All are welcome and the more you play, the more likely you are to win this:

Yes. That is a full-sized 6x4 Zuzzy textured mat. It is yours if you want it. Here’s what you need to do:

Play games.

It is that simple, and it just got even more so. With the very kind and very helpful abilities of one JustinM, we have a much easier way for you to submit your reports. Simply click here and fill out the form. Or, you can click at the white Killzone logo under “Mission Report Form” link to the right.

Ah, technology.

Here’s a peek at the improvements and revisions that you will find in the latest version:

-the much maligned Priority roll (and all it’s attendant baggage) has been moved to the “alternatively” section and is no longer a part of the standard game. To put it plainly, this created some serious issues when one player essentially fangled two entire turns with little to no response. We have not abandoned it entirely, however, and you can expect to see this idea return in interesting ways in the reasonably near future. For now, for the official game, it has been sidelined.

-Themes have been reworked slightly. The costing we tried to apply tended only to complicate matters and did not, at the end of the day, “fix” fundamental issues with GW costing (I’m looking at you Chaos Terminators with your twin-linked bolters). We have opted instead for a “In for a penny. In for a pound” approach, so that if you would like to build a themed list, it must be entirely beholden to said theme. Again, this is designed to mitigate list abuses, while still leaving the door open for those who would like to play the fluff-tastic experience.

-NIGHT FIGHT. We have had quite a few questions about why this was not in the game, as such. Surely, Special Operations should happen at least sometimes in the dark. Well, now your mission can and will. You asked. We have answered.

-Reserves now work a bit more reasonably. The limited range to enemy models has been reduced significantly, but a model “blocked” in this capacity simply returns to reserves and will try to entre again the next turn –which seems fair enough to us.

Those are the big four, so to speak, but please be sure to download the whole kit and have a gander for yourself –Errata as well.


Son of Dorn said...

Wow. I had to refresh the page to make sure I was reading it right. Haven't won a drawing in over ten years, and I've tried at many. :P

I'll try and get some fresh content up on my blog tonight so there's something worth reading.

Also, the download for 2.3 doesn't seem to be up yet. I keep getting 2.2 when I click on the link. Any guess as to when it will be updated?

Big Jim said...

They are up, sorry I had issues uploading them.

And Congrats by the way! Thanks for helping out with the playtesting!


Skarvald the Troll-faced said...

Congratulations, Sons of Dorn. Thank you so much for he;ping us with the playesting and hopefully winning this week won't stop you from playstesting even more! :)

Son of Dorn said...

Thank you very much :) It will certainly not keep me from testing more, but Christmas might. With the month being busy and with family functions it may be a little difficult to squeeze more in. Really wish testing ran through January.

Thought of a few more questions as well. I'll forward them along to Brian tomorrow... er, later today. For now, it's time to crash. Thanks a bunch guys. Really psyched I won. :D

Son of Dorn said...

@Big Jim: Hey. Wanted to let you know that the link to the Killzone archive on the left side of your page threw one of my friends off when looking for the rules. Just thought I'd pass that along in case you wanted to rename the link or send it to the new rule sets. :)

Arcades Dolor said...

Just a minor suggestion: Some armies, like Space Marines, Blood Angels, Eldar, etc. have special "accompaniment squads" that go with HQ models. For example, I would like to be able to use my whole biker Command Squad. Under the current rules that's not feasible. Was that deliberate? And is it possible to have an exception made to the FOC so that people can field Command Squads, Honour Guards, Tyrant Guards, Seer Councils, and the like?

Brian said...

@ Arcades Dolor. Thanks for the suggestion.

Of course, if you and your friends agree to a modification of the basic rules to accommodate a command squad of some description, by all means fire forward. That's exactly the kind of spirit that got Killzone going in the first place. I would just make sure that everyone is on the same page before doing so.

To be candid, we have deliberately restricted HQ choices in SO: Killzone -mostly because these choices are often way too powerful for this modest points range, but also because Special Operations tend to be delegated to highly skilled grunts (Elites, Troops, etc) rather than the Commanders of a specific army.

In order to reintroduce that kind of "personality" into a team, we have included various upgrades designed to help you make each individual model a character of some description.

I would suggest simply using your Command Bikers as normal Bikers with upgrades to make them personable, as you will.

Unknown said...

some of the links on the codex project web page are broken!

Can you update them?