Today is a break, but only a temporary one, from Killzone gloriousness in order to make a small space for the ongoing series that I began back in …? godknowswhen. My how time flies. I know that some of you have been waiting with modest (im)patience for this next installment, and for that I thank you.
So, the Chaos Terminator Lord. I loved him so much that I bought three, four actually, but I made three from top to bottom as Terminator Lords. Each plays a specific role in my Arrugginiti CSM –a hapless gaggle of Nurgle devotees. So far, they’ve mostly just been punked by Roberto Vo5’s Deathwing. Still, they are learning. They are evil.
The Chaos Lords. The first point of interest, you will note, is that two of these madmen feature conversions/kit-bashes (I only recently learned that there might be a difference between these two activities –though I am still fuzzy on that distinction); whichever, the winner here, as mentioned in the previous string of posts, is plastic. Plastic made these modest conversions possible. Perhaps one might hazard that plastic turned a simple kit-bash into a genuine conversion.
That will be for others to decide, I suppose.
The real glory here, however, is not just that GW has made this dynamic figure in plastic, but that the figure is both wildly modifiable and still tremendously dynamic in the first place. Consider the complexity of arranging so many individual elements that, when assembled in a stunningly diverse series of possibilities, still work –and work extraordinarily well.
There is a kind of synergy in the pieces that compose this figure –and, again, by this I mean pretty much all of them- so that no matter how one combines the varied and multitudinous elements, one is left with a really cool figure. The legs are sturdy, strong, but active, the torso slightly twisted across the pose, so that the body is visually interesting.
Observe the flowing tabard and the way it draws the eye into the body of the figure. Likewise, the tattered cloak animates the figure, or more specifically the way it breathes so much life and movement into the figure. Chaotic winds swirl around this badass. He is alive and mobile and ready to pounce. Consider, in fact, very cool manner in which those animating elements are picked up by the dramatic slope of the chaotic ground beneath him –as if responding to his malevolence- and then carry the eye back around the model. It’s a great cinematic gesture as well as a solid design element. I love it. Love.
I would ask you to think of poor,old Abaddon as a comparative measure. He is a massive block of stunted, stagnant awkwardness –albeit evil awkwardness. On the contrary, you simply cannot pose the plastic Lord poorly, conversions or otherwise. Even the most basic assembly creates a model more readily dripping with threat and menace than dear old Abby. Poor sod. No wonder we have seen so many tremendou re-interpretations of Abaddon using this kit. The fellow knew Horus! He deserves this at the very least.
Of course, I have tried (in my own humble way) to turn two of these figures up to eleven (“nah, mate. It’s one lawdah”). But again, even pieces outside the specific range (Ogres, et al) flow almost almost seamlessly into the basic pose. This may be immodest, but I don’t have an overwhelming sense that these piece don’t belong, as one might expect. In either case, the lines of the model continue to work toward an overall dynamic and cohesive effect that leaves me wondering how… how… did that happen?
I don’t/can’t take credit, really. This, put simply, is the glory of good design, and this model (rather these models) ooze it.